Spring 2021 Character Design&modeling final, took the class again a year apart and wanted to try to make a realistic human game character for the first time. I learned a lot from this project, including making cloth using marvelous and sculpt facial detail using Zbrush, and making hairs. All of these are a first to me so it was pretty challenging.
This build is by no means great but I am still happy with how it turned out in the end, once again I am impressed with what real-time rendering can do. I intended to try more projects like this in the future, to constantly learning and evolving as an artist.
James J
May 10th, 2021